II.- Additional Resources and Phases

  •  The BOOT Camp, an online resource and training center business development: Sessions will be facilitated by international experts from around the world. The recorded sessions are available for later consultation free of charge: http://youthin-cic.net/activities.php
  •  An Integral Training Program as preparation stage with practical, hands-on methodologies, namelye Business Labs and its one-day idea generation session, Mini Business Lab. 
  •  A CIC Support System is established, creating a unique Caribbean entrepreneurial  ecosystem of over 150 collaborators from public, private and academic sectors
  •  Interactive map with information on current programs that support young entrepreneurs in the Caribbean is available here: http://youthin-cic.net/map
  •  The CIC Portfolio of previous Finalists is available here: http://www.youthin-cic.net/Download/CIC_Magazine.pdf

CIC phases:

1. Phase 1 (Semi-Finals): Teams complete their concept paper, business model, a tool for onlinepresence (website, Facebook group or blog)  and a collage of promotional photos, video or graphical presentation. A BOOT (Business Opportunity On-line Training) Camp and various technical resources are available to Teams to develop their ideas into solid projects and to create a practical strategy for implementation. Groups of international judges will review these plans and select the top eight Finalists to move onto the Finals.

2. Phase 2 (Finalists): Finalist Teams will present their "pitch" for the CIC Awards to international judges who will select the winning team/s. Winners will have the opportunity to showcase their products or services in an international event, gathering representatives from the private and public sectors, academia, among other national and international guests.

  1. II. Categories
    At the time of registration, Teams will establish their eligibility to participate in the CIC in two categories, according to the following criteria:
    Creative industries – initiatives focused on generation, commercialization and dissemination of creative content  Any idea focused on developing a profitable business model focused on creative sectors, such as, advertising, architecture, art, crafts, design, fashion, film, animation, video games, music, performing arts, publishing, , TV and radio, among others, may participate in this category.
  1. Technology Commercialization - initiatives focused on launching intangible entrepreneurial assets (IEAs) or engineered products / services based on hard-science, research, and patents, industrial designs, or utility models; as well as other technology products /services (websites, apps, software)  on any sector (energy, environment, health, biotech, material sciences,etc). 

Transversal Topics: all submissions should demonstrate clear commercialization models transitioning from IEAs to profitable businesses, by incorporating:  -

  •  Innovative solutions to local, national or Caribbean wide challenges/problems;
  •  Product Branding utilizing trademarks or geographical indications;
  •  Patent, industrial design or utility models and
  •  Copyright